
Witches’ Charm
Witches’ Charm is the same machine as Rise of Ra. Put the two official Amusnet spec sheets side by side and every published number matches: 95.97% RTP, 4/5 volatility, 5×3, fifteen lines, 10,000× the line bet. Different art, identical maths.
Across the full fifteen lines that ceiling is worth roughly 667× your total stake — joint fifth of the 44 Amusnet spec sheets we have checked. Two databases put the bonus at 15 free spins with every win tripled. The crystal ball is the wild, and Amusnet names it itself.
- Free Demo
- At a Glance
- How It Plays
- Paytable
- Features
- Compare
- RTP
- Bets & Bankroll
- Tips
- Where to Play
- FAQ
- Verdict
Play Witches’ Charm Free
The demo above runs the same 95.97% math as real play. What you are watching for is the witches’ cottage — three or more of them anywhere open the free-spins round, and on a 4/5 volatility game that round is where the return lives. A demo session will show you how often the cottages actually turn up before you decide what to stake. This demo is part of our collection of free EGT slot demos.
Witches’ Charm at a Glance
How Witches’ Charm Plays
Witches’ Charm is Amusnet’s occult slot, released on 27 June 2017 under game ID 815. The studio’s own description is unusually generous about the mechanics: “Find the Purple Witch and the White Witch. Follow their pet black cats, owls, or bubbling cauldrons and get richly rewarded for finding them. The witches are there to guide you through the spins and grant you exciting features. You may also trigger bonus games such as Wild Crystal Balls, and Scattered Witches Cottages.”
That last sentence matters more than it looks. Amusnet usually leaves you to work out which symbol does what; here the studio names the wild and the scatter itself. The crystal ball is the wild. The witches’ cottage is the scatter. Both databases we checked agree, so this is about as firm as symbol identification gets on this range.
Structurally it is a 5-reel, 3-row grid with 15 paylines, and the official sheet lists those lines as selectable — 1, 5, 7 or 15. That is a variance dial rather than a value dial: it changes the shape of the distribution and how often you hit anything, not the return percentage.
The bonus is a free-spins round with a multiplier. Amusnet says only that much — its Special Features string reads “Free Spins with Multiplier Feature” and it publishes no counts. SlotCatalog and VegasSlotsOnline independently give the same numbers: three or more cottages award 15 free spins, with every win tripled. Two sources, same figures, so we are comfortable quoting them — but they are the databases’ numbers, not the studio’s.
The Story Behind Witches’ Charm
Here is the thing worth knowing before you play it, and you will not find it on the game page.
Witches’ Charm is Rise of Ra with different art. Not similar to — the same. We pulled both official Amusnet spec sheets and compared them line by line:
RTP 95.97% and 95.97%. Volatility 4/5 and 4/5. Reels 5, reels position 3, on both. Paylines 15 on both. Max-win 10,000× the bet per line on both. Features “Autoplay, Gamble” on both. Special Features “Free Spins with Multiplier Feature” — word for word — on both. Both bonus rounds run 15 spins at a 3× multiplier.
The differences are the artwork, the release record (Rise of Ra is game 806 from July 2014; this is game 815 from June 2017) and one item on the line selector: Rise of Ra offers 1, 5, 7, 10 or 15 lines, and Witches’ Charm drops the ten. That is the entire published difference between the two machines.
And it is a three-game pattern, not a pair. The White Wolf — game 863, July 2015 — runs the same engine on ten lines: 96.07%, 4/5, 10,000× per line, the same Special Features string, the same 15 free spins at 3×. Amusnet built one good high-line free-spins machine and re-skinned it across at least three themes over three years, all three of which are reviewed on this site.
None of that is a criticism. It is how slot studios work, and the engine is a decent one. But it does mean the choice between these three games is a choice of pictures, plus a couple of decimal points that we will get to.
Symbols and Paytable
Amusnet publishes no symbol table for Witches’ Charm, but it does name the two symbols that matter. The coin values below come from VegasSlotsOnline on an unstated denomination — they are useful for ranking the symbols, not for converting into money.
| Crystal ball — the wild, and the top payer | Named as a wild by Amusnet itself (“Wild Crystal Balls”). SlotCatalog says five of them on a payline pays 10,000 — which is exactly the official max-win figure, so the wild is also the highest-paying symbol on the reels. VegasSlotsOnline puts it at up to 200,000 coins and adds that it doubles a prize when it completes a line; that doubling claim is one source only, so treat it as reported rather than established. |
|---|---|
| Witches’ cottage — the scatter | Also named by Amusnet (“Scattered Witches Cottages”). Three or more anywhere open the free-spins round. VegasSlotsOnline puts the cottage at up to 150,000 coins. No reel restriction is published by anyone — do not assume the middle-reel pattern this studio uses on some other titles. |
| The Purple Witch and the White Witch | The two premium symbols, both named in the official description. VegasSlotsOnline puts a single witch at up to 15,000 coins — the best of the ordinary paying symbols. |
| Cauldrons, black cats and owls | The familiars. VegasSlotsOnline gives cauldrons up to 8,000 coins and the cats and owls up to 5,000. Amusnet names all three in its description but publishes no values. |
| What nobody publishes | Hit frequency, exact per-symbol pay tables, and whether the free-spins round can be retriggered. Amusnet lists “Free Spins with Multiplier Feature” and stops. |
Read the 10,000× as a line figure. Across the full fifteen lines your total stake is fifteen times the line bet, so the published ceiling is worth roughly 667× your total bet. One arithmetic curiosity, for consistency’s sake: VegasSlotsOnline’s 200,000-coin crystal ball is exactly 10,000 × a 20-credit line bet, and 20 credits per line is what SlotCatalog’s top total bet of 300 across fifteen lines works out at. Two independent sources landing on the same arithmetic is a good sign the 10,000× is real.
Bonus Features
The studio names the wild and the scatter
Rare for this range. Amusnet’s own description says “Wild Crystal Balls” and “Scattered Witches Cottages”, so you are not relying on a database to tell you which symbol does what. The crystal ball is also the top-paying symbol: five on a line is the 10,000× that the official sheet publishes as the max win.
15 free spins with everything tripled
Three or more cottages anywhere open the round. SlotCatalog and VegasSlotsOnline independently give 15 spins with a 3× multiplier on every win, and the official Special Features string — “Free Spins with Multiplier Feature” — confirms the shape of it. The counts are the databases’, not the studio’s, but two sources agreeing exactly is as good as it gets here.
A 667× effective ceiling — joint fifth of 44
10,000× the line bet across fifteen lines is roughly 667× your total stake. We read 44 official Amusnet spec sheets to place that: only The White Wolf, Fruits Kingdom, Extremely Hot and 5 Dazzling Hot reach further, all at about 1,000×. This is genuinely near the top of the studio’s range.
Selectable lines — 1, 5, 7 or 15
The official sheet lists the line options rather than fixing them, which is not something Amusnet does on most of its catalogue. Fewer lines means fewer, larger outcomes for the same return percentage. It is a variance dial, and it does not change the RTP.
But The White Wolf is the same game and a better bet
Honesty requires this one. The White Wolf runs the identical engine — same 4/5 rating, same 10,000× per line, same 15 free spins at 3× — on ten lines instead of fifteen, at 96.07% instead of 95.97%. That is a higher return and roughly 1,000× your total bet instead of 667×. Both sets of figures are from Amusnet’s own pages.
Jackpot Cards — described by the databases, not by the studio
SlotCatalog gives the fullest account of it we have seen on any of these pages: at any point you may be dropped into the round, where you choose three cards from a pile of twelve, and turning over three of a matching suit awards the mystery jackpot that suit represents. VegasSlotsOnline names the same “Jackpot Card Bonus” and SlotCatalog separately tags the game with a progressive jackpot.
That is the four-level Jackpot Cards progressive Amusnet runs across its range: it fires at random at the end of any paid spin, with Clubs at the bottom of the ladder and Spades at the top.
The caveat is the one we apply every time the studio stays quiet. Amusnet’s official page for Witches’ Charm does not mention a jackpot at all. On Dice & Roll, Extra Stars, Flaming Hot and Caramel Hot it names the progressive itself; here it does not. So the accurate description is the network-wide feature offered at participating casinos, which may or may not be running on the machine in front of you.
It also sits outside the published 95.97%, which describes the reels only. Check the four counters are above the reels before you assume it is live.
The Gamble Feature, Properly Explained
Amusnet lists Gamble among the game’s features without describing it, as usual, but SlotCatalog walks through it in full on this title: after a winning spin the Gamble button lights, you guess the colour of a face-down card, a correct call doubles the win and offers another guess, and a wrong call takes the lot.
VegasSlotsOnline adds a limit — prizes under 10,500 coins can be gambled. That is a coin figure on an unstated denomination, so it does not convert into anything useful, and it is a single source. Worth noting that the same source gives 7,000 on Olympus Glory and 1,750 on Age of Troy, so these ceilings genuinely vary by game rather than being one house default.
The maths of a colour call is neutral before the house edge and slightly negative after it. It does not raise your expected return; it widens the spread of outcomes. On a game already rated 4 out of 5 for variance, a doubling ladder compounds exactly the thing that makes the session hard to sit through.
- A 667× effective ceiling — joint fifth of the 44 official Amusnet spec sheets we have checked
- Amusnet names the wild and the scatter itself, which it rarely does; both databases confirm them
- 15 free spins with every win tripled, agreed on exactly by two independent sources
- Selectable lines (1, 5, 7 or 15) let you set the variance without changing the return
- The White Wolf is the same engine with a higher RTP and a bigger effective ceiling — strictly the better bet
- 95.97% is dead middle for this studio: joint 13th of the 28 Amusnet games we have recorded
- SlotCatalog flags the title as having configurable RTP ranges, so the live figure is the operator’s to set
- Three sources give three different release dates, and no bet range is published by the studio
How Witches’ Charm Compares
Two comparisons matter here: the two games that share this one’s engine, and the machines that reach further. Every figure below is from an official Amusnet spec sheet.
| Game | Volatility (official) | RTP | Lines | Max win (per line) | Effective ceiling |
|---|---|---|---|---|---|
| Witches’ Charm | 4 / 5 | 95.97% | 15 | 10,000× | ≈667× total |
| Rise of Ra | 4 / 5 | 95.97% | 15 | 10,000× | ≈667× total |
| The White Wolf | 4 / 5 | 96.07% | 10 | 10,000× | ≈1,000× total |
| Fruits Kingdom | 4 / 5 | 96.25% | 10 | 10,000× | ≈1,000× total |
| Halloween | 2 / 5 | 96.04% | 20 | 1,000× | ≈50× total |
The second row is the finding: identical on every published number, down to the wording of the special-features string. If you have played Rise of Ra you have played this, and the only thing you are choosing between them is whether you would rather look at pharaohs or witches.
The third row is the one that costs this game a point. The White Wolf is the same engine on ten lines instead of fifteen, which returns 0.1 points more and lifts the effective ceiling from about 667× to about 1,000×. Fruits Kingdom does the same at a higher RTP again. Witches’ Charm is not beaten by much, but it is beaten, by two games from the same studio that ask for the same volatility.
The last row is there for scale. Halloween is the other Amusnet game in this theme, and it is a completely different proposition — a gentle 2/5 machine with a fiftyfold ceiling. Similar pictures, opposite bet.
RTP, Volatility and Win Potential
The RTP of Witches’ Charm is 95.97%. It is published on Amusnet’s official game page and matched exactly by both SlotCatalog and VegasSlotsOnline. Three sources, one figure, no disagreement.
That ranks joint 13th of the 28 Amusnet games in this catalogue — the exact middle, and tied to the second decimal with Rise of Ra, which will stop being a coincidence in a moment. It is a hair under the roughly 96% online average, comfortably above the Super Hot line, and comfortably below Burning Hot and Zodiac Wheel at 96.45%.
One caveat you should have. SlotCatalog flags this title as having RTP ranges — meaning more than one return configuration exists and the operator chooses which one to run. Amusnet publishes the single figure 95.97% and we have no reason to doubt it is the standard build, but on a game flagged this way the honest statement is that 95.97% is what the studio publishes, not a guarantee of what is running at any given casino.
The volatility is 4 out of 5 on Amusnet’s own scale — one below the maximum, and higher than most of this catalogue, which sits at 1/5 or 2/5. SlotCatalog softens it to “Med-High”; VegasSlotsOnline says “High”. In practice the same 95.97% arrives in fewer and larger pieces, and the tripled free-spins round is doing a disproportionate share of the work.
Now the part that ties it together. Rise of Ra returns 95.97%, is rated 4/5, runs 5×3 on fifteen lines and publishes 10,000× the bet per line. So does this game. Their official special-features strings are the same seven words. Their bonus rounds are both 15 spins at 3×. The two machines are the same maths under different art, and neither page says so.
Where it loses out is against its own sibling. The White Wolf runs the identical engine on ten lines at 96.07%, which makes the same 10,000× per line worth roughly 1,000× your total bet instead of 667×. Same studio, same volatility rating, same feature. If the numbers are what you are choosing on, that is the one to choose.
Bets, Bankroll and Session Planning
Amusnet publishes no bet range for Witches’ Charm. SlotCatalog’s spec box lists 0.01 to 1000, but that is the generic default it applies across most of its catalogue rather than a researched figure, so we would not state it as fact.
Its review text is more specific, and it agrees with a second source. SlotCatalog describes bets “in increments of 15, 30, 75, 150 and 300”; VegasSlotsOnline independently gives credit-bets ranging from 15 to 300 with a coin value from 0.01 to 1. Read together, those steps look like fifteen lines at 1, 2, 5, 10 or 20 credits each — which is a reading rather than a published fact, and we would not build a bankroll plan on it.
What is official is the line selector: 1, 5, 7 or 15. This is the part worth understanding. Dropping to fewer lines does not change the 95.97% and does not change the 10,000× per-line ceiling — it changes how often you hit anything and how big each hit is relative to your stake. On one line the ceiling is worth 10,000× your total bet and you will almost never see a winning spin. On fifteen it is worth about 667× and the game is playable. The full fifteen is the sensible default; the selector is there for people who know exactly what they are trading.
Playing Witches’ Charm on Mobile
Amusnet lists the game as available for desktop and mobile, and SlotCatalog records it as JS/HTML5, so it runs in a phone browser without a download.
A 5×3 grid with fifteen lines is comfortably readable on a small screen, and the scatter helps: counting three cottages anywhere on the reels is much easier on a phone than tracking whether a symbol landed on an active payline. The line selector is the one thing worth finding before you start — on a phone it is easy to miss that it is there at all.
Five Things to Know Before You Spin
- Count cottages, not lines. Three or more witches’ cottages anywhere on the reels open the round. No payline is required and no reel restriction is published.
- Read the 10,000× as a per-line figure. Across fifteen lines it is about 667× your total bet. That is a strong ceiling for this studio, but it is not 10,000× your stake and nobody should tell you it is.
- Leave the line selector on 15 unless you know why you are moving it. It changes variance, not return. Fewer lines means longer droughts for the same percentage back.
- If you want the same game with better numbers, play The White Wolf. Same engine, same 4/5 rating, 96.07% and roughly 1,000× your total bet.
- Check the jackpot counters before you deposit. Amusnet does not document Jackpot Cards on this title, so whether a progressive is running is entirely the casino’s decision.
Where to Play Witches’ Charm for Real Money
Witches’ Charm appears across the Amusnet network, and the casinos below carry the studio’s catalogue. Amusnet documents no jackpot on this title, so if a progressive matters to you, check for the four counters above the reels before you deposit. The title is also flagged as having configurable RTP ranges, which is one more reason to try the free demo at a casino before you fund an account there.
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Who Witches’ Charm Is For
Play it if you want a proper high-variance Amusnet machine and you like the theme. The engine underneath is one of the studio’s better ones — a 667× effective ceiling, a free-spins round that triples everything, a wild that is also the top payer, and a line selector that lets you set your own risk. The occult artwork is among the nicer things in the catalogue.
Skip it if you are choosing on numbers. The White Wolf is the same game with a higher return and half again the ceiling, and Fruits Kingdom goes further still. And if you have already played Rise of Ra, understand that you are not buying a new game here — you are buying new pictures on the machine you have already played.
Witches’ Charm FAQ
What is the RTP of Witches’ Charm?
How volatile is Witches’ Charm?
How do you trigger the free spins?
What is the maximum win in Witches’ Charm?
Is Witches’ Charm the same game as Rise of Ra?
Which symbol is the wild?
Does Witches’ Charm have a Bell Link or a 40-line version?
When was Witches’ Charm released?
Our Verdict
A good engine, and you may have played it already
Witches’ Charm is a solid high-variance Amusnet machine. The wild is the top-paying symbol and the studio names it outright, the scatter needs no payline, the free-spins round triples everything for fifteen spins, and the 10,000× per-line ceiling works out at roughly 667× your total bet — joint fifth of the 44 official Amusnet spec sheets we have read. The selectable lines are a genuine touch: a variance dial that leaves the return alone.
The catch is what sits next to it. This is Rise of Ra with different art — the two official spec sheets match on every single published number, down to the seven-word special-features string. And The White Wolf is the same engine again on ten lines instead of fifteen, which returns 96.07% and lifts the ceiling to about 1,000×. Same studio, same 4/5 rating, same bonus. Strictly better numbers.
We rate it 8.5, a tenth below the 8.6 we gave Rise of Ra and The White Wolf. Not because the game is worse — it is arithmetically identical to one and marginally behind the other — but because Rise of Ra’s official page states its 3× multiplier itself, where here we are quoting two databases for the same figure. That is the only thing separating them.
Two practical notes. Amusnet does not name Jackpot Cards on this title, so check for the counters before assuming a progressive is live. And SlotCatalog flags the game as having configurable RTP ranges — 95.97% is what the studio publishes, not a promise about the machine in front of you.
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