Dice & Roll slot by Amusnet — game artwork
Amusnet · Classic 2014 wave

Dice & Roll

Amusnet rates this game 4 out of 5 for volatility — the joint-highest rating it publishes, level with Rise of Ra. It also caps the top line win at 750× the line bet, which across ten lines is about 75× your total stake. Those two numbers do not usually appear in the same game. Rise of Ra carries the identical 4-out-of-5 rating and reaches roughly 666×. So you are taking high-variance risk for a modest ceiling, and the return sits below average at 95.76%. What redeems it is the Dice itself: a wild that spreads across neighbouring positions rather than filling a single reel, and a star scatter that may quietly out-pay the headline figure.

7.8/ 10
RTP 95.76%Volatility HighPaylines 10 fixedTop pay 750× line bet

Play Dice & Roll Free

Free play · no signup · 18+

The demo below runs the real Amusnet client in play-money mode with the same certified maths as real play, so the spreading Dice wild and the star scatter behave exactly as they would for money. Only the Jackpot Cards meters are unavailable, since those carry live values solely at casinos running the progressive. This demo is part of our collection of free EGT slot demos.

Dice & Roll at a Glance

ProviderAmusnetAmusnet Interactive, formerly EGT Interactive — the studio behind the December 2014 classic wave and the Jackpot Cards progressive. Not EGT Digital, which builds the separate Bell Link range.
Layout5 × 310 fixed paylines
RTP95.76%

VolatilityHigh

Top line pay750× line betAmusnet publishes this as the “max win”, and it is the top single-LINE payout rather than a per-spin cap. Across ten lines that is roughly 75× your TOTAL bet — and it may not even be the game’s real top end, because SlotCatalog puts the five-star scatter at 200×. Read the scatter section before you decide what you are chasing.
JackpotJackpot CardsNamed directly on Amusnet’s own page for this title — “a Jackpot Cards game made available at random throughout the gameplay”. Four levels, operator-side, funded outside the published return.

How Dice & Roll Plays

Five reels, three rows, ten fixed paylines — Amusnet states “10 Fixed” outright and SlotCatalog agrees, so unlike Extra Stars there is no ambiguity about whether you can switch lines off. You cannot. The only thing to set is the stake.

The Dice is the wild, and it behaves differently from the rest of this catalogue. Where the Star in Extra Stars expands to fill one reel, the Dice spreads — SlotCatalog describes it stretching onto all neighbouring positions, which means it can bleed sideways and upward into adjacent cells rather than climbing a single column. It also pays in its own right: 5×, 15× and 75× for three, four and five, and it substitutes for everything except the scatter.

That scatter is the Red and Gold Star, and it pays from anywhere on the grid regardless of the lines — SlotCatalog gives 5×, 20× and 200× for three, four and five. What the source does not make explicit is whether those are on the total bet, which is the studio’s usual convention for scatters. If they are, the scatter is worth more than the top line win, and the thing you should actually be hoping for is five stars rather than five dice. That is unusual enough to be worth checking in the paytable before you play.

The Story Behind Dice & Roll

Dice & Roll was released on 3 December 2014, which by our count makes it the sixth machine Amusnet put out that single day — alongside Burning Hot, 20 Super Hot, 40 Super Hot, Egypt Sky and Extra Stars, with Flaming Hot arriving twenty-four hours later. Seven games in two days. Understanding that batch explains a lot about this one: it was built to fill a lobby, and the dice theme was the differentiator rather than the maths.

The date is contested in the usual way. SlotCatalog dates it 1 July 2014 against Amusnet’s own 2014-12-03. That publisher disagrees with the studio on every game in this wave, so we treat the mid-2014 dates as one source’s systematic error rather than a genuine second opinion.

One warning while we are here, because the name has been reused. More Dice and Roll is a separate Amusnet sequel with its own maths, and Rolling Dice is a third, unrelated dice title with its own official page. We have not reviewed either, and figures you find for one will not describe the others. If you are comparing numbers you read elsewhere, check which of the three the page was actually about.

Symbols and Paytable

Amusnet publishes a top line payout and confirms the game has “10 symbols, including a Scatter and a Wild”, but names none of them and values none of them. Everything specific below comes from SlotCatalog, and we have said so in each row.

Dice (Wild)The game’s signature. SlotCatalog describes it as spreading — it “stretches on all neighbouring positions” — which is mechanically distinct from the expanding wilds elsewhere in this catalogue that fill a single reel. It substitutes for every regular symbol except the scatter, and it pays on its own at 5×, 15× and 75× for three, four and five.
Red and Gold Star (Scatter)Pays from anywhere on the grid rather than along the ten lines, at 5×, 20× and 200× for three, four and five according to SlotCatalog. If those figures are on the total bet — the studio’s normal convention for scatters, though not stated here — then five stars beat the game’s advertised top line win by a wide margin. Worth confirming in the client, because it changes what you are playing for.
The fruit and dice facesThe mid and lower table, doing the ordinary work of returning fractions of your stake often enough to keep a session moving. Amusnet does not break these out and no source we checked publishes them, so the in-game paytable is the only place to see real values.

The important structural point is that this game has two separate top ends — the line win and the scatter — and the studio only advertises one of them. On most Amusnet classics the line pay is the whole story. Here it may well not be.

Bonus Features

🎲

The Dice spreads, it does not expand

A genuine mechanical difference worth understanding. An expanding wild fills the reel it lands on; SlotCatalog describes this one stretching onto all neighbouring positions, so it grows outward into adjacent cells instead. On a 5 × 3 grid that can touch parts of the board a column-filling wild never reaches.

A scatter that may out-pay the headline

SlotCatalog puts the Red and Gold Star at 5×, 20× and 200× for three, four and five, paid from anywhere. Against an effective line ceiling of roughly 75× your total stake, that is a bigger number — assuming the scatter pays on total bet as the studio’s scatters normally do. Check the paytable.

📈

Rated 4 out of 5 for volatility

The joint-highest variance rating Amusnet publishes, shared only with Rise of Ra. Both independent reads are softer — SlotCatalog says medium-high, another source says medium — which is the same pattern we saw on Rise of Ra. We lead with the studio’s own number and flag the disagreement.

🃏

Jackpot Cards, named by the studio

Amusnet states it on this game’s page rather than leaving it to the operator: a four-level mystery progressive on card suits, firing at random after a paid spin and resolved by picking face-down cards until three suits match.

“Bonus Spin Mode” is not a bonus round

Amusnet’s page advertises a “Bonus Spin Mode that is here to give you extra spins”. We found that same sentence, near-verbatim, on the official pages for Extra Stars and Flaming Hot as well. It is template copy on the studio’s 2014 classics, not a documented mechanic, and no source describes a free-spins round in this game.

🎯

Gamble with published limits

Unusually specific for this range: SlotCatalog says the red/black double-or-nothing applies to wins of 35× the bet or less, and is disabled during autoplay. The studio also lists a “Dice Rolls’ Gamble Feature”, but no source describes a dice-based gamble — only the standard colour guess.

Jackpot Cards — and on this game it matters more than usual

Amusnet names the feature on this title’s own page, which it does not always do: “a Jackpot Cards game made available at random throughout the gameplay”. The structure is the studio’s standard four-level mystery progressive built on card suits — Clubs, then Diamonds, Hearts and Spades. It can fire at the end of any paid spin regardless of what the reels did, and you resolve it by picking from twelve face-down cards until three of one suit appear.

The usual caveats apply. The progressive sits outside the published 95.76%, because that figure describes the reels and jackpot contributions are funded separately. And whether it is running at all is decided by your casino, not by Amusnet.

It carries more weight here than on most of the range, and for a specific reason. With the top line win worth roughly 75× your total stake, the base game’s ceiling is genuinely low for a machine the studio rates 4 out of 5 for variance. The scatter helps. But if you are sitting down hoping for an outcome that changes your evening, the realistic routes are five stars or the jackpot draw — not the paylines.

SPADES
HEARTS
DIAMONDS
CLUBS

The Gamble Feature, Properly Explained

This is the best-documented gamble in the range, which is a pleasant change. SlotCatalog states that the red/black double-or-nothing applies to wins equal to or less than 35× the bet, and that it is disabled during autoplay — two concrete limits the studio publishes for almost nothing else. Amusnet also lists a “Dice Rolls’ Gamble Feature” among the game’s features, which sounds like something dice-specific; no source we checked describes anything other than the standard colour guess, so we read that label as branding rather than a separate mechanic. If your client offers an actual dice gamble, it is undocumented everywhere we looked.

The maths is unchanged regardless. A colour guess is an even-money proposition that moves your expected return by nothing and only widens the distribution. And on this game the argument against it is unusually strong: you are already playing something the studio rates 4 out of 5 for variance, with a modest ceiling. Adding a coin flip on top increases the swing on a machine that was never going to reward the swing in the first place. If you use it at all, set a one-step rule and stop there.

What we like

  • The Dice spreads across neighbouring positions — mechanically distinct from the studio’s expanding wilds
  • Star scatter pays 5×, 20× and 200× from anywhere, potentially beating the line ceiling
  • Gamble limits are actually published: wins up to 35× bet, disabled in autoplay
  • Jackpot Cards named on Amusnet’s own page rather than left to the operator
What to watch

  • Rated 4 out of 5 for variance but the top line is only about 75× your total stake
  • 95.76% is below the online average and matches the weakest of the Super Hot line
  • No free-spins round — and the studio’s “Bonus Spin Mode” wording implies otherwise

How Dice & Roll Compares

The comparison that matters here is not against other dice games but against the studio’s own volatility ratings, because Amusnet publishes them and they are supposed to mean something. Every RTP, rating and top pay below comes from an official Amusnet page.

GameRTPVolatilityTop line payEffective ceiling
Dice & Roll95.76%4 / 5750×≈75× total bet
Rise of Ra95.97%4 / 510,000×≈666× total bet
Extra Stars95.78%3 / 55,000×≈500× total bet
Shining Crown96.37%Not published5,000×≈500× total bet

Read the first two rows together. Rise of Ra carries the same 4-out-of-5 rating from the same studio and reaches roughly nine times the effective ceiling. Then look at Extra Stars: a full rating step calmer, and still around seven times the top end. That is the case against Dice & Roll in one table — you are being asked to accept the swings of a high-variance game without the payoff that normally justifies them. The scatter softens it, but it does not close a gap that size.

RTP, Volatility and Win Potential

Dice & Roll returns 95.76%, taken from Amusnet’s official game sheet and confirmed exactly by SlotCatalog and several secondary sources. That is below the roughly 96% online average, and it happens to be the same figure as 100 Super Hot — the weakest return in the entire Super Hot line.

The volatility is where this game gets interesting, and not in a good way. Amusnet rates it 4 out of 5, which is the joint-highest number the studio publishes for anything — only Rise of Ra matches it. High variance is a trade: you accept longer losing runs in exchange for a bigger top end. Here the top line pay is 750× the line bet, which across ten lines is about 75× your total stake. Rise of Ra makes the same demand of you and offers roughly 666×. The trade is not being honoured.

Two things soften that verdict. The independent reads on variance are milder than the studio’s — SlotCatalog says medium-high, another source says medium — so the real swings may be gentler than 4 out of 5 implies. And the star scatter, at a reported 200× for five, may be the genuine top end rather than the line win. In money, the theoretical cost of play is 4.24% of turnover: €1 a spin at 600 spins an hour is €600 through the machine for about €25 of expected cost.

Bets, Bankroll and Session Planning

We are not going to quote a stake range for this one, because the sources contradict each other: one gives “min bid 10, max bid 200” in unstated units, SlotCatalog gives 0.01 to 1000, and Amusnet publishes nothing at all. Check the client. What does hold is the arithmetic. At 95.76% the theoretical cost of play is 4.24% of everything you stake, and the ten fixed lines mean your line bet is always a tenth of your total — which is what turns the advertised 750× into roughly 75× of the money you actually put in.

How you should size a session depends on which top end you believe in. If the scatter really pays 200× the total bet, this is a game where the meaningful outcome arrives from anywhere on the grid rather than along a line, and spin count matters more than stake size — play smaller and longer. If it does not, then the ceiling is genuinely 75× and there is little reason to take 4-out-of-5 variance for it. Either way, this is not a machine to escalate stakes on: the published numbers do not reward a bigger bet with a proportionally bigger opportunity.

Playing Dice & Roll on Mobile

Amusnet lists the game for desktop and mobile with Autoplay included, and it runs in HTML5 in a browser with no download. The 5 × 3 board is the studio’s more phone-friendly layout — fifteen symbol positions rather than the twenty its forty-line machines use — and the spreading Dice is easy to follow at small sizes because you can see it push outward into neighbouring cells. One practical note: the gamble is disabled during autoplay, so if you play hands-free on a phone you will never be offered it.

Five Things to Know Before You Spin

  1. Check what the scatter pays on. SlotCatalog gives 5×, 20× and 200× but does not say whether that is the total bet. If it is, five stars beat the advertised top line win outright, and that changes what you are actually playing for.
  2. Do not read 750× as a spin ceiling. It is the top single-line payout; across ten lines it is roughly 75× your total stake. That is a low number for a game the studio rates 4 out of 5 for variance.
  3. Ignore ‘Bonus Spin Mode’ on the official page. We found the same sentence on the Extra Stars and Flaming Hot pages too — it is template copy across Amusnet’s 2014 classics, and no source describes a free-spins round here.
  4. Know your gamble limits before you use it. Wins of 35× the bet or less qualify, and it is switched off during autoplay. That is more detail than the studio publishes for most of the range, so it is worth using.
  5. Check which dice game you have opened. More Dice and Roll and Rolling Dice are separate Amusnet titles with their own maths. Figures quoted for one do not describe the others.

Where to Play Dice & Roll for Real Money

Jackpot Cards is an operator-side feature, so whether this game arrives with a progressive attached — and how large the meters are — depends on where you play it. These are the EGT and Amusnet casinos we rate highest, each assessed against the same criteria.

iWild Casino9.8

The highest safety index we list, 12,000+ games and the full Amusnet range.

Read our iWild Casino review

Winnerz Casino9.6

9.6 safety rating and fast e-wallet payouts — a clean, quick place to play.

Read our Winnerz Casino review

GambleZen Casino9.5

9.5 at casino.guru with terms rated fair — one of the cleanest records we list.

Read our GambleZen Casino review

Compare all 27 operators on our EGT casinos page. 18+, terms apply — read the review before you deposit anywhere.

Who Dice & Roll Is For

Play if the spreading wild appeals and you want something mechanically different from the rest of the 2014 classics. The Dice growing sideways into neighbouring positions is genuinely not the same as the expanding wilds elsewhere in this catalogue, and combined with a scatter that pays properly from anywhere, the game has more going on than its plain fruit presentation suggests. It also has the most transparent gamble rules in the range, which matters if you actually use that feature.

Skip if you expect high variance to come with a high ceiling. Amusnet rates this 4 out of 5 and offers roughly 75× your total stake from the top line — Rise of Ra carries the identical rating at nearly nine times the reach, and Extra Stars is calmer and still reaches around 500×. Skip it too if you want a feature round: there is no free-spins mode here, whatever the studio’s marketing copy implies.

Dice & Roll FAQ

What is the RTP of Dice & Roll?
95.76%, verified from Amusnet’s official game page and confirmed by SlotCatalog and several other sources. That is below the roughly 96% online average, and it is the same figure as 100 Super Hot — the weakest return in the Super Hot line.
How does the Dice wild work?
It spreads. SlotCatalog describes the Dice stretching onto all neighbouring positions, which is different from the expanding wilds on other Amusnet games that fill a single reel. It also pays on its own at 5×, 15× and 75× for three, four and five, and substitutes for every regular symbol except the scatter.
What is the maximum win in Dice & Roll?
Amusnet quotes 750× the line bet, which across ten lines is roughly 75× your total stake. But SlotCatalog puts the five-star scatter at 200×, paid from anywhere — so if scatters pay on the total bet, as the studio’s scatters normally do, the scatter is the real top end. Check the in-game paytable.
Is Dice & Roll high volatility?
Amusnet rates it 4 out of 5, the joint-highest rating it publishes and level with Rise of Ra. Independent sources are softer — SlotCatalog says medium-high and another says medium. We lead with the studio’s figure but the real experience may be gentler.
Does Dice & Roll have free spins?
No free-spins round is documented by any source. Amusnet’s page advertises a “Bonus Spin Mode”, but we found that same sentence near-verbatim on its Extra Stars and Flaming Hot pages as well — it is template copy on the studio’s 2014 classics rather than a described feature.
How does the gamble feature work?
It is a red/black card-colour guess for double or nothing, and unusually the limits are published: it applies to wins of 35× the bet or less, and it is disabled during autoplay. Amusnet also lists a “Dice Rolls’ Gamble Feature”, but no source describes a dice-based mechanic, so treat that as branding.
Is this the same as More Dice and Roll?
No. More Dice and Roll is a separate Amusnet sequel with its own maths, and Rolling Dice is a third, unrelated dice title. We have not reviewed either, and specifications quoted for one do not apply to the others.
Can I play Dice & Roll for free?
Yes — the demo on this page runs the real client in play-money mode with no registration and no deposit, using the same certified maths as real play. It is also the quickest way to settle what the star scatter actually pays on.

Our Verdict

7.8/ 10

A good wild attached to a trade that does not add up

The Dice is a genuinely interesting symbol. A wild that spreads onto neighbouring positions rather than filling a column is not something else in this catalogue does, and paired with a star scatter paying from anywhere at a reported 200×, the game has real texture underneath a plain fruit-machine surface. Amusnet also does two things here it usually does not: it names the Jackpot Cards progressive on the game’s own page, and the gamble limits are actually documented — wins up to 35×, disabled in autoplay.

What we cannot get past is the trade. The studio rates this 4 out of 5 for volatility, the joint-highest it publishes, and then caps the top line at roughly 75× your total stake. Rise of Ra asks the same of you and offers about nine times the reach; Extra Stars asks less and offers around seven times. High variance is supposed to buy you a bigger top end, and here it largely does not. Add a below-average 95.76% return and the arithmetic gets hard to defend. We score it 7.8 — a well-made machine with one distinctive idea, sitting on a risk profile its payouts do not justify.

Similar EGT Slots

The useful comparisons are the other ten-line classics from the same wave, and the one other game Amusnet rates 4 out of 5 for variance.

Read our Extra Stars review

Same board · seven times the ceiling
Extra StarsRead the review →
Read our Rise of Ra review

Also rated 4 / 5 · far bigger reach
Rise of RaRead the review →
Read our Shining Crown review

Ten lines · 96.37%
Shining CrownRead the review →
Read our Burning Hot review

Same launch day · 96.45%
Burning HotRead the review →
Read our Versailles Gold review

Expanding symbol · free spins
Versailles GoldRead the review →

Or browse every game we have rated in the EGT slot reviews hub.

Play responsibly — 18+.